Top 10k strings from 16-48 Magazine - Issue 24 (1985)(16-48 Tape Magazine).tzx
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26 ::::::::::::::: 25 :::::::::::: 25 !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ 13 ::::::::::: 8 :::::::::: 7 GGGGGGGGGGGGGGGGGGGGGGGG 7 :::::::::::::::::::::::::::::: 7 ::::::::::::: 7 "money=";mo;" NOT ENOUGH!": 6 ;"ADVENT"; 5 :::::::::::::::::::::::: 5 :::::::::::::::: 4 GGGGGGGGGGGGBBBBGGGGGGGGGGGG 4 ;"STOP THE TAPE": 4 ;"Press PLAY on Tape" 4 ;" ": 4 :::::::::::::::::: 4 :::::::::::::: 3 z$="08000203 3 mo=mo-50000 3 PRESS A KEY 3 BBBBBBBBBBBB 3 ::::::::::::::::::::: 3 :::::::::::::::::::: 3 ::::::::::::::::: 3 2222GGGGGGGGGGGGGGGG 3 ************************ 3 2 z=prog+291 2 z$="10000212SIDE 2 y(l),x(l);" 2 mo=mo-5000 2 mo=mo-10000 2 ^.A^.A^.A^.A^.A^.A^. 2 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 2 TOTAL HANDS 2 QUANTUM SOFT 1985" 2 Press a key ... 2 GGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 GGGGGGGGGGGGGGGGGGGGGGGGGG 2 F((PCARD+CCARD),2 2 F((PCARD+CCARD),1 2 EGGGGGGGGGGGGGGGGGGGGEB 2 COMP DISCARD 2 A$="PLAYERS HAND" 2 ;"TOTAL=";TOT 2 ;"THE TEMPLE"; 2 ;"S T O P T H E T A P E" 2 ;"Press a key ..." 2 ;"PLEASE WAIT": 2 ;"ADVENT": 2 ;"16/48 Computing Review"; 2 ;"0&'1 781>": 2 ;".*+/ :;/=": 2 ;"---- ----": 2 ;")*+, :;,<": 2 ;"%&'( 78(9": 2 ;"!""#$ 45$6": 2 ;" PRESS ANY KEY TO CONTINUE " 2 ;" ": 2 ;" ": 2 ;" ": 2 ;" "; 2 5e!Rv"M\!Rv 2 2rrrrrrrrrrrrrrrrrrr 2 +GRAPHICS": 2 "The total is reset to 0" 2 "CARDCODE" 2 "A A A A A","A A A A A" 2 "A A","AAAAAAAAAAAAAAAAAAAA" 2 "40782",w: 2 "40782",o: 2 "40781",w: 2 "40781",o: 2 "23675",a- 2 ": 2 1 ~}|{zyxwvutsrqponmlkjihgfedcba`_^]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:9876543210/.-,+*)('&%$#"! 1 |~<>BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 1 |c*e\+F+N+V+^+"e\x 1 |c*e\+F+N+V+^+"e\ 1 |c*e\+F+N+V+^*r\| 1 z$="19150202 1 z$="16130203 1 z$="14200202&": 1 z$="12030204 1 z$="11140203 1 z$="10050103 1 z$="08010302 1 z$="08010202 1 z$="08000402 1 z$="02040303CRIBBAGE": 1 z$=" " 1 y(l)=y(l)+1 1 y(l),x(l);" ": 1 y(l),x(l);" " 1 x,y;" "; 1 x+w,y;" ": 1 x(l)=x(l)+1 1 w,o;"PHASE: ";ph;" " 1 w#w#w#w*c\ 1 u!Lv"M\!Lv 1 ty,tx;" ": 1 s$="yiP(EE) (ii)m fR(EE)": 1 s$="s(tt)(ar)(tt) g(ay)m": 1 s$="redal(er)tprizan(er)hazisk(aa)p(tt)": 1 s$="k(ee)b(or)d silektid": 1 s$="j(oy)stik silektid": 1 s$="instruk(sh)uns silektid": 1 s$="go(tt)(dth)ek(ee)" 1 s$="g(ay)m ab(or)(tt)ed": 1 s$="g(ay)m (oo)v(err)": 1 s$="d(or) unlokd" 1 review 1 revgame T 1 r48<622{p000001 1 page turner 1 ox+w,oy;" "; 1 oooooooxxxxxxxxxxx 1 o,o;"PLEASE WAIT": 1 o,o;"5-LEFT 8-RIGHT 7-UP 6-DOWN 0-EXIT",, 1 ms=ms+m(l,7 1 mo=mo-a*m(l,2 1 mo=mo-a*5000 1 mo=mo-a*10000 1 mo=mo-20000 1 mo=mo-2000 1 mo=mo+ms*p 1 mo<a*10000 1 micro 1 m$(mx)=m$(mx,1 1 m!ev"M\!ev 1 letter 1 l=l+(k$="6" 1 l!lv"M\!ev 1 fred1 fred2 fred3 fred4 fred5 fred6 1 edit E 1 e"revgame" 1 cwwkkkcwfkksrbdo 1 crib1 1 compgame 1 blob 1 bUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 1 b$(y1+w,x1+w)="1" 1 b$(y1+w,x1+w)="0" 1 b$(x+w,y+w)="1": 1 b$(x+w,y+w)="0": 1 b$(f)="0000000000000000": 1 advent P% 1 adv cd 1 a;"k RAM =";a*2000 1 a;" screen modes =";a*10000 1 a$=a$+" BEWARE OF TRAP DOORS, IF YOU FALL THROUGH YOU WILL BE INSTANTLY VAPOURISED BY THE EGG. DO NOT TOUCH THE CRYSTALS WITH YOUR HEAD BECAUSE IT HURTS." 1 a$="COMPUTER HAND" 1 a$=". . . . . . . . . . . 1 a$=" BERT IS A SECRET AGENT ASSIGNEDTO A DANGEROUS MISSION. HE MUST DESTROY THE AMETHYST EGG OF XANU, WHICH EXERTS AN EVIL FORCE THROUGHOUT THE WORLD. TO CARRY OUT HIS MISSION BERT MUST CATCH THE CRYSTALS IN HIS WHEEL-BARROW AS THEY FALL FROM THE TEMPLE CEILING, THIS WILL WEAKENTHE EGGS POWER WHICH CAN BE DESTROYED BY COLLECTING 20 CRYSTALS. " 1 ^/A^/A^/A^/A^/A^/A^/ 1 Z$="10030203STOP THE TAPE": 1 YOUR OUT!!" 1 YOU'LL SEE ME LATER 1 YOU NOW HAVE X PIECES 1 YOU MUST CONTINUE ANYWAY 1 YOU HAVE NO PIECES TO DROP HAVE YOU? 1 YOU HAVE A KEY AND OPEN IT UP 1 YOU FIND A TREASURE CHEST 1 YOU FIND A SHIELD 1 YOU FIND A PIECE OF SPELLBOX 1 YOU FIND A GOLDEN KEY 1 YOU DROP A PIECE OF SPELLBOX 1 YOU CAN'T DROP ANYTHING HERE 1 YOU ARE NOW ON LEVEL X 1 YOU ARE DEAD 1 WELL DONE. But there are more... 1 WAIT I HAVEN'T FINISHED YET 1 Vm!ev"M\!ev 1 UUUUVTYRdI 1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU||@ 1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUBB@@@ 1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU@B~<< 1 UPDATE SCORE 1 This is a simple game. Try to shoot the moving nasties. Your controls are: 1 TOT=TOT+II 1 TOT=TOT+BB 1 TIDY UP 1 THE TEMPLE 1 THE NASTIES HAVE LANDED! You scored: 1 THAT'S HANDY 1 THAT WILL DO NICELY 1 TCN=CCARD+PCARD+1 1 T(TC)=G(E,1 1 T(TC)=G(D,1 1 T(R)=(T(R+1 1 T(E)=(T(E+1 1 Side2-Cribbage 1 STOP THE TAPE 1 SPELLBOX PIECES ARE NOT IN ORDER 1 SOME WATER -SLURP -SLURP 1 SOME STAIRS LEADING UP 1 SOME STAIRS LEADING DOWN 1 SHUFFLE AND DEAL 1 S(B)=S(B)-1 1 S(B)=S(B)+1 1 RUN THE TAPE 1 REMEMBER!!!-NO WAY UP ONLEVEL 1--NO WAY DOWN ON LEVEL 10 1 RED ALERT - PRISONER HAS ESCAPED": 1 R(B)=R(B)-1 1 R(B)=R(B)+1 1 QUANTUM SOFT 1985"; 1 QUANTUM SOFT 1985" 1 Q - LEFT W - RIGHT SP - JUMP" 1 Press r to play again, any otherto load next 1 Press PLAY on Tape ... 1 Press PLAY on Tape 1 PSS MCODER III THE GAME 1 POOH! WHAT A PONG 1 PLEASE WAIT 1 PLEASE STOP THE TAPE 1 PLAYER SCORE 1 PIECES ARE IN ORDER NOW GET OUT 1 PCARD=PCARD-1 1 PBS=PBS+PSC 1 OUCH! A WALL 1 OUCH! A MONSTER BITES YOU 1 OOH! A DEAD, LOST PI-MAN 1 OK I'M READY NOW 1 OH! SOME GRUB YUM YUM! 1 NOTHINGNOTHING 1 MOVE AWAY FAST 1 MCoder3-Review 1 London W1R 7DB. 1 LUCKY YOU HAD A BLAST SHIELD 1 LMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ 1 LAST POINT 1 K(C);"=";N(C);" ";M(C);" ";K$(C) 1 JV#^#F#N`i 1 JUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 1 I$(V)=O$(1 1 HI THERE I'M YOUR INFO WINDOW 1 GGGGGGGGGGGGGGGGGGGGGGGGG 1 GGGGGGGGGGGGGGGGGGGGGGGGFFFG 1 GGGGGGGGGGGGGGGGGGGGGGFFFFFG 1 GGGGGGGGGGGGGGGGG777777733 1 GGGGGGGGGGGGGGBGGGGGGGFFFFFG 1 GGGGGGGGGGGGGG 1 GGGGGGGGGGGGBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 1 GGGGGGGGGGGBEEGGGGGFFFFFG 1 GGGGGGGGGG 1 GGEEEEEEEEEEEEEEEEEEEEGG 1 GGDDGGGGGGGGGGGGEEEGGGGGFFFFFG 1 GGDDDDGBBBBBBBBBBBGFFFFFG 1 GDDDDDGBBBBBBBBBBBGFFFFFG 1 Find your way to the green key, then return to the exit door in the first screen." 1 FOR THOSE OF YOU WITH A BIT OF THINGY--THE DATA USED FOR THE LEVELS--POKED INTO 45,000 ONWARDS--(20*20)*10=4000 BYTES 1 FLAG=FLAG+1 1 FFFFFFFFFFFFFFFFFFFF 1 EXCUSE ME NOW WHILE I SET UP A GAME 1 EEEK! A MONSTER 1 EEEK! A LARGE HOLE AAAGGGHHH! 1 EEEEEEEEEEEEEEEEEE 1 DRAW BOARD 1 DGFDGFDGFDGFDGFDGFDG 1 DDDDDDDDDDDDDDDDDDDDG 1 CUT FOR DEAL 1 CSC=CSC+12 1 CS=B(HSC,2 1 CRIBBAGE CE2 1 COOEY! I'M WAITING 1 COMPUTER PLAY 1 COMPILATION par comp ERE 1 COMP SCORE 1 CN=PCARD+CCARD+1 1 CN=B(HSC,1 1 CGGGGGGGGGGGGGGGGGGGGGGGGGGC 1 CCARD=CCARD-1 1 CBS=CBS+CSC 1 CARDCODE D* 1 CALC LEVEL 1 C;"=";O$(C);" ";J(C);" ";U(C);" ";I(C);" ";: 1 BUT YOU HAVEN'T GOT A KEY 1 BUT YOU ALREADY HAVE ONE 1 BSC 1 BBBBBBBBGGDGGGGGGGGGGCCCGGGGGGGGGGDGBBBBGGDGGGGGGGGGGCCCGGGGGGGGGGDGBBBBGGGGGGGGGGGG 1 BB=B(HSC,1 1 B.C.THORNE APRIL 1983*S\ 1 ARE YOU PLAYING THIS GAME OR NOT? 1 ADVENT LOAD PROG 1 ADVENT 1 AAAAAAAAAAAAAAAAAAAAA A A A AA A A A A AA ABA A A AAAAAA AAAA A A AEAA A A AA A A AAAAAA A A AAA AA A AAA AA AAAAAA AH AAAAAA A A A AAAG A A A AAAAAA A AAAAAA A A A AAA A AAAAB A AAA A AAAA AAA AAA A AA A AAAAA AEAAA A A AJ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA A A A HAA AAAA A A A A AA A AA A A A AAAAA A AE A AA A AA AAAA AAAAAF A A A H AA A H AAA AAAAA AAAAAAAAA AA A A AAAA AA A A AAAA A A A AF AAAA AAA A A AAAAAAAAA AE A AAJA A AA AB A AA AB AAA A AAA AAA A AAA A AAAAAA AAAAAA A A AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA A A A AA A BA AAAA A AA A AAAA A AAAA AA A AAA A A AA AA AAAAAA A A AA GA A A AA A A A AA A AA AA A AA AA 1 A=A+(A<100 1 A(F)=A(F)-13 1 A$="YOUR": 1 A$="PLAYERS BOX" 1 A$="COMPUTER HAND" 1 A$="COMPUTER BOX" 1 A$=" I'M": 1 A$=" TWO FOR HIS HEELS..... " 1 A SHIELD WOULD BE HANDY 1 A ROPE LEADING DOWN 1 A JAM BUTTY SUPPLY 1 A BOMB -TICK -TICK BANG! 1 ;{332GGGGGGGGGGGGGGGG77777773 1 ;{3322GGGGGGGGGGGGGGGG777777733 1 ;a$;a$;a$;a$;a$;a$;a$;a$; 1 ;A$;" THE WINNER THIS TIME" 1 ;;A$;" SCORES ";THS 1 ;''"ALL RIGHTS RESERVED ON THIS GAME"'"IT TOOK ME A MIND-BOGGLEING AMOUNT OF INCREDIBLY VALUABLE TIME SO PLEASE DON'T PINCH, PILFER OR SWIPE ANY BITS!" 1 ;"~Q~ LEFT ~P~ RIGHT" 1 ;"written with aid of the excellent PICTURESQUE assembler" 1 ;"________________________________" 1 ;"___________": 1 ;"YOU HAVE:"; 1 ;"YOU HAVE DESTROYED"; 1 ;"What are the other problems withMcoder III? Arrays must have fixed dimensions, and some micro-drive commands cannot be used." 1 ;"Well, after 23 issues Roger has finally hung up his tape deck. I will be temporary Editor for this issue, then your new full- time Editor will take over. Roger is going to be a hard act to follow: after all, he started16/48. However, I hope you will enjoy this issue and that the changes will proceed smoothly." 1 ;"WHATS THIS?"; 1 ;"WELL DONE. But there are more..." 1 ;"WELL DONE!": 1 ;"WELL DONE YOU GOT OUT-----------NOW TRY AGAIN WITH A CHANGE OF LOCATION" 1 ;"WELCOME TO"; 1 ;"Use the up & down keys for the details. ( 1 ;"Urgent letter from The Boss" 1 ;"This will make a Christmas bonusfor all 16/48 readers. There's at least one thing in that lot to please everyone from 3 to 300." 1 ;"This is a simple game. Try to shoot the moving nasties. Your controls are:" 1 ;"TIME: "; 1 ;"THE BLOB IS LOADING 1 ;"THE AIM IS TO COLLECT 8 PIECES OF AN ANCIENT SPELL BOX WHICH MUST BE ASSEMBLED IN THE CORRECTORDER."''"YOU MUST THEN FIND YOUR WAY OUTAGAIN." 1 ;"Sinclair's PR department has done it again! From the company that brought you 'The Great Order Book Fiasco' comes the amazing '128? What 128? Oh that 128!' A drama of denial, and half-truth that will thrill you for months. But seriously, why all the fuss?" 1 ;"Sinclair either had to produce a 128k computer or leave the marketplace. He knew that, we knew that, only the PR men didn't know it. In the Spitting Image Book thereis an advert for the Sinclair We-haven't-thought-of-it-yet. So true." 1 ;"STOP THE TAPE" 1 ;"SCORE: ";s 1 ;"S T A R T T H E T A P E"; 1 ;"RIGHT="; 1 ;"Pressing the keys '1', '2', '3' and '4' together will abort the game.": 1 ;"Press any key to continue . . ." 1 ;"Press a key ...": 1 ;"Phillip Sproston" 1 ;"PSS restrict the use of Mcoder III for commercial use so you should check before selling any compiled game, even to 16/48!" 1 ;"PSS MCODER III THE GAME" 1 ;"PSS MCODER III" 1 ;"PRESS PLAY ON THE CASSETTE RECORDER" 1 ;"PRESS KEY FOR:" 1 ;"PRESS ANY KEY" 1 ;"PRESS ANY KEY FOR CONTROL OPTIONS" 1 ;"PRESS 'R' TO READ AGAIN" 1 ;"PRESS 'L' TO LOAD CRIBBAGE" 1 ;"PIECES:"; 1 ;"P Sproston" 1 ;"OOPS!!": 1 ;"OF XANU." 1 ;"NEVER MIND!"; 1 ;"Month:";mt 1 ;"MICROMAKER": 1 ;"LEVEL:";L; 1 ;"KEYBOARD CONTROLS."; 1 ;"JEWELS COLLECTED:";sc;" "; 1 ;"It has come to my notice that there are some faithful readers of 16/48 that have soldiered on through no fewer than 24 issues of the magazine." 1 ;"IF YOU RUN OUT OF ABILITY YOU ARE DEAD."''"IF YOU ARE BITTEN BY A MONSTER YOU ARE DEAD" 1 ;"Game RRP Offer": 1 ;"GUESS ";B$;" THE -" 1 ;"First PSS brought you MCODER, then MCODER II, and now ... MCODER III. This compiler offersall the advantages of the old Mcoders, but with a few of the disadvantages removed. And do mytired old eyes decieve me? I think it runs faster, too!" 1 ;"Don't forget that we pay between`20 and `100 for published programs and `10 for letters. (Do enclose a stamped envelope if you want your tape returned.)The editorial address is 1 ;"DUE TO CIRCUMSTANCES BEYOND YOURCONTROL YOU HAVE DIED..."''"AN UNHAPPY OCCASION AT THE BEST OF TIMES BUT I'M SURE THAT... (waffle-waffle)"; 1 ;"DO YOU WANT INSTRUCTIONS (Y/N)" 1 ;"CRYSTALS COLLECTED:0"; 1 ;"CONGRATULATIONS." 1 ;"BERTS:3" 1 ;"BERTS:0" 1 ;"AMETHYST"; 1 ;"ABILITY:"; 1 ;"2=LOAD ADVENTURE" 1 ;"2""#3 453?": 1 ;"2 KEYBOARD" 1 ;"1=INSTRUCTIONS" 1 ;"1 CURSOR JOYSTICK" 1 ;"1 2 3 4 5" 1 ;"0 START GAME" 1 ;"(Ha! Ha! Ha!)": 1 ;"()* + /" 1 ;" PRESS ANY KEY TO BEGIN " 1 ;" N.B. IT IS POSSIBLE TO QUIT THE GAME AND LOAD THE NEXT ITEM BY PRESSING ~G~ DURING THE GAME. " 1 ;" INSTRUCTIONS " 1 ;" DECEMBER 1985 1 ;" CONTROL OPTIONS. " 1 ;" ! ""#$ %&'" 1 ;" ";c$(3 1 ;" PRESS ANY KEY TO CUT.... " 1 ;" (Written by David Spicer)": 1 ;" SHUFFLING AND DEALING.. " 1 ;" PRESS A KEY TO DISCARD... " 1 ;" PLAY ANOTHER HAND - Y/N? " 1 ;" MY TURN TO DISCARD.... " 1 ;" PRESS A KEY TO PLAY... " 1 ;" PRESS 'DROP' TO START OR 'ENTER' TO RE-DEFINE KEYS" 1 ;" MY TURN TO PLAY...... " 1 ;" YOU WIN..... " 1 ;" I CANT GO...... ": 1 ;" "; 1 ;" PRESS ANY KEY" 1 ;" I WIN..... " 1 ;" A DRAW..... " 1 ;" " 1 ;" PRESS ENTER" 1 ;" " 1 ;" 'Z' TO PASS..... " 1 ;" ": 1 ;" I CUT.... " 1 ;" ": 1 ;" ": 1 ;" " 1 ;" 1 ;" 1 :::GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG! 1 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 :::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 ::::::::::::::::::::::::::::::::::::::::::::::: 1 :::::::::::::::::::::::::::::::::::::: 1 ::::::::::::::::::::::::::::::::::: 1 :::::::::::::::::::::::::::::::::: 1 ::::::::::::::::::::::::::::::::: 1 8lDD|DDDlTTDDDD|@@p@@@| 1 5e!sv"M\!sv 1 5e!Xv"M\!Xv 1 5-LEFT 8-RIGHT 7-UP 6-DOWN B- 1 5 EDITOR"; 1 33222GGGGGGGGGGGGGGGG7777777733332222GGGGGGGGGGGGGGGG 1 3#gk3|66<633~ 1 3 INSTRUCTIONS" 1 222rrrrrrrrrrrrrrrrr 1 2222rrrrrrrrrrrrrrrr 1 2222BBBBBBBBBBBBBBBB 1 222 Regent Street, 1 2 KEMPSTON JOYSTICK": 1 2 1 1984SNG&JAS| 1 1984SNG&JAS 1 196010 198190 198056 198215 198031 1 16/48#24/2N 1 16/48#24/1V 1 16/48 script 1 16/48 Magazine, 1 16/48 Computing Review 1 1 KEYBOARD ": 1 1 6B 1 02>20=cc=02>200 1 000000000000000000000000000000000000000000000000000000000000000000000(((((((((((((()))))))))))))((((((((((((((((()((((((((((((((((((( 1 0 `cv<0846333~ 1 0 ( 1 -k;" allowed": 1 +V;O$(V+(C*4 1 +V;O$(V);: 1 *l);" ": 1 *a\"c\"e\! 1 *S(B)+R(B))=32 1 *Gh+F+N*K\+7 1 ***ZIP COMPILER*** 1 ***NIKOLA LALIC*** 1 ************** **** THE TEMPLE **** * BY NINIAN CARTER * ******************** ADDRESS:- YETHEAD, LANTON, JEDBURGH, ROXBURGHSHIRE, TD8 6SU. TELEPHONE:- JEDBURGH 63215 ******************************** 1 *** CARDCODE *** 1 *(k$="b"): 1 *(CCARD))+1 1 )="SHIELD ": 1 )="SHIELD " 1 )="NOTHING": 1 )="A KEY": 1 )="198215": 1 )="198190": 1 )="198056": 1 )="198031" 1 )="196010": 1 )+Y(C)),75 1 )+U(C)),73 1 )+R(B))=32 1 )+N(C)),68 1 )+G(C)),67 1 ((prog+474 1 ((((<DD|$$DD~ 1 ((((8(((888((((8 0 8 1 (((((((/GGGGGGGGGGGGGGGG(((((((()))))))/GGGGGGGDDDDDGGGG())))))))FFFFF)/GGGGGGGGDDDDGGGG()FFFFF))FFFFF)/GGGGGGGGGGGGGGGG()FFFFF))FFFFF)/GGGGBBBBBBBBBBBG()FFFFF))FFFFF)/GGGGBBBBBBBBBBBG()FFFFF))FFFFF)/GGGGGGGGBEEGGGGG()FFFFF))FFFFF)/GGGDDGGGEEEGGGGG()FFFFF))FFFFF)/GGGGGGGGBGGGGGGG()FFFFF))))))))/GGGGGGGGGGGGGGGG()))))))((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((000000000000000000000000000000000000000000000000000000000000000000000 1 ''"PRESS 'P' 1 ''"1 - ALTER SCREEN"'"2 - ALTER GRAPHICS"'"3 - ALTER KEY POSITION"'"4 - ALTER DOOR POSITION"'"5 - CLEAR A SCREEN"'"6 - SAVE SCREENS+GRAPHICS"'"7 - LOAD SCREENS+GRAPHICS"''"8 - RETURN TO MAIN OPTION SCREEN" 1 ''"'ADVENT'IS AN ADVENTURE BASED ON A LABRINTH CONTAINING A NUMBER OF LEVELS WITH VARIOUS OBJECTS" 1 '"YOU CANNOT OPEN A CHEST WITHOUT A KEY."''"BUT BE CAREFUL!!!-"''"(THE SHIELD MAY BE FOUND USEFUL)"''"AND BEWARE OF THE MONSTERS!" 1 '"IF YOU ARE RUN OVER BY A VERY LARGE STEAM ROLLER YOU ARE DEAD-AND DON'T COME RUNNING TO ME!" 1 '" OR ANY OTHER FOR A SILLY NOISE" 1 '" 'Q' 1 $`"$`"$`"$`"$`"$`"$` 1 $;" sound voices =";a*5000 1 #'gkk;q1224480wckkkwwcw" 1 "your opponent" 1 "the score is <31, the last to " 1 "the pack are displayed" 1 "plus one card turned up from " 1 "play scores 1 point" 1 "play one card face up" 1 "of the game is to reach" 1 "of hands,each hand being " 1 "name";m$(mx): 1 "is displayed" 1 "have being played" 1 "game,to score extra points" 1 "for the dealer" 1 "divided into two sections" 1 "by the following means" 1 "between two opponents.The aim " 1 "as upturned card.....1 point" 1 "are dealt into a 'box'" 1 "a score of 121 before" 1 "Victory Score=";(mo+ms)/500000 1 "Value=";ms*p: 1 "Using Mcoder III is simple: justload your Basic program, load the first part of the compiler, wait, load the second part." 1 "Upturned card is a jack 2 pnts" 1 "Too many designs already made!": 1 "The game is played as a series" 1 "The following games are to be offered to our faithful readers IMMEDIATELY." 1 "The box is used later in the" 1 "The aim being to gain points" 1 "The Boss" 1 "The Blob is trapped. Can you help him out of David Spicer's fiendish maze?" 1 "Temple","Review","Micromaker","Write on!","end1" 1 "TOTAL=31 2 points" 1 "TOTAL=15 2 points" 1 "THE TEMPLE" 1 "THE NASTIES HAVE LANDED! You scored: ";s: 1 "Switch off and on for ADVENTURE": 1 "Stock=";m(l,7 1 "Stock cost=";ms 1 "Standard OS cost =50000": 1 "Sprite facility (y or n)";a$: 1 "Sprite facility =10000" 1 "Sound - how many voices (0 to 4)";a$: 1 "Sell at what price";p 1 "Secondly, the'going down'" 1 "Screen modes - how many (1 to 9)";a$: 1 "Scores above 1 show that you have made a profit. The amount is shown by the size of the value above 1; below 1 you've failed miserably!" 1 "Sales=";ms: 1 "SELECT CHARCTER"''"1 - 1 "Q to quit,": 1 "Price=";p: 1 "Press r to play again, any otherto load next" 1 "Press PLAY on Tape ...": 1 "Points are scored as follows" 1 "Players take alternate turns to" 1 "Players must play if total < 31" 1 "Players cannot play if total >31" 1 "Player holds a jack of same suit" 1 "Play continues until all cards" 1 "Phillip Sproston takes you into a deadly dungeon in search of treasure and excitement." 1 "Perhaps it isn't so easy being Sir Clive. This game allows you to design and sell your own micro's." 1 "Pay how much to advertise";a 1 "Once a total of 31 is achieved" 1 "Not enough money for design!": 1 "Ninian Carter offers you the chance to save the World with a Spectrum and a Wheelbarrow!" 1 "Money=";mo 1 "Money held=";mo: 1 "Mcoder III costs 14.95, and I can recommend it as worth every penny. To demonstrate the power of the product the next two programs are a simple game, uncompiled and compiled. See foryourself how good Mcoder III is!" 1 "Max. Manufacture=";mx: 1 "Make how many";a 1 "Machine #";l;" ";m$(l,1 1 "MERRY CHRISTMAS": 1 "Last 4 cards of = value 12 pnts" 1 "Last 3 cards of = value 6 pnts" 1 "Last 2 cards of = value 2 pnts" 1 "Keyboard: 1.Touch; 2.Rubber; 3.Key; 4.Professional.";a$: 1 "Keyboard =";v1 1 "In this game you must design andtry to sell a series of micro- computers. You can choose the characteristics of your machinesdecide on advertising and intro-duce new models. Can you become a success without the power of Sinclair behind you?" 1 "If neither player can go, but" 1 "IT IS TIME WE OFFERED THEM A BONUS!" 1 "INSERT & PLAY TAPE": 1 "How many k RAM";a$: 1 "How many disk drives (0 to 2)";a$: 1 "Having decided who is to deal" 1 "Green or Colour (g or c)";a$: 1 "Green Screen =5000" 1 "GOING OUT" 1 "GOING DOWN" 1 "Flush of 4-5 cards..4-5 points" 1 "Firstly, the 'going out'" 1 "Fantastic Voyage 6.95 3.95 Mighty Magus 6.95 3.95 The Snowman 6.95 3.95 Alien 8.99 3.99 Broad Street 7.99 3.99 American Football 9.99 3.99" 1 "End of Game:": 1 "Each total of 15....2 points" 1 "Each run.....1point * length" 1 "Each player elects to discard" 1 "Each pair...........2 points" 1 "Do you wish to design a new machine (y or n)?" 1 "Do you wish to advertise (y or n)?" 1 "David Spicer gives some tips on Snowball and Ship of Doom. See, it isn't difficult to write to 16/48!" 1 "Cribbage","Blob","Adventure","end2" 1 "Cost per voice=5000": 1 "Cost per mode=10000": 1 "Cost of sprites=10000": 1 "Cost of drives=";5000 1 "Cost of RAM=";2000 1 "Cost of Green Screen=5000": 1 "Cost of Colour Screen=10000": 1 "Colour Screen =10000": 1 "Can you use microdrives? Yes youcan, although you have to make sure that your Spectrum knows they are there before beginning work. This is simply done with a*CAT1." 1 "CRIBBAGE" 1 "CRIBBAGE is a game played" 1 "CLEVER CLOGS: Party Time 5.99 2.99 Jungle Jumble 5.99 2.99 Whizz Quiz 5.99 2.99 Music 7+ 5.99 2.99 Star Trucker 5.99 2.99 Sam Safety 5.99 2.99 Ship Shapes 5.99 2.99 Block Buster 5.99 2.99 History Mystery 5.99 2.99" 1 "But you can embed machine-code routines in a REM statement at the beginning of programs, and you get automatic error reports if your program should crash after you have compiled it." 1 "Built-in screen (y or n)";a$: 1 "Built-in disk drives=";5000 1 "Built-in DOS - cost 50000 (y or n)";a$: 1 "Built-in DOS =50000" 1 "Built-in BASIC - cost 50000 (y or n)";a$: 1 "Built-in BASIC =50000" 1 "Built-in Assembler - cost 20000 (y or n)";a$: 1 "Built-in Assembler =20000" 1 "Any other key to continue": 1 "An addittional 2 cards" 1 "All 4 cards in each hand and box" 1 "AJA A AA AB A A","A AB AAA A AA" 1 "AHAA A","AAAAAAAAAAAAAAAAAAAA" 1 "AG A AAAAAAAAAAA","A A HA" 1 "AG GA GA","A AAG G AAA G A" 1 "AF A A A H A","A A H AAA A" 1 "AF FA","AAAAAAAAAAAAAAAAAAAA" 1 "AE JA","AAAAAAAAAAAAAAAAAAAA" 1 "ADDITIONAL POINTS" 1 "AB A A A A","A A JA A A" 1 "AB A A ABABA A A A","A A A A A A AJA AJA" 1 "AAG A A A A","AAAAA A AAAAA" 1 "AAAG GAAA G A","AAGAG G AAAAAA G A" 1 "AAAAAAAAAAAAAAAAAAAA","AJ BA" 1 "AAAAAAAAAAAAAAAAAAAA","AEA A" 1 "AAAAAAAAAAAAAAAAAAAA","AB A" 1 "AAAAAAAAAAAAAAAAAAAA","AAAAAAAG GGHHH HHA" 1 "AAAAAAAAAAAAAAAAAAAA","A A A A A" 1 "AAAAAAAAAAAAAAAAAAAA","A HAFA A GAG A" 1 "AAAAAAAAAAAAAAAAAAAA","A A A A A" 1 "AAAAAAAAAAAAAAAAAAAA","A AA A" 1 "AAAAAAAAAAAAAAAAAAAA","A A A A HA" 1 "AAAAAAAAAAAAAAAAAAAA","A G A" 1 "AAAAAAAAAAAAAAAAAA A","A A A" 1 "AAAAAAAAAA G G H H A","AAAAAGGA H A" 1 "AAAA AAAAAAAAA A","A A A AAA" 1 "AAAA A AE A A","A A AA AAAA AAAA" 1 "AAAA AAAAA AAAAA A","AF A A" 1 "AAAA A AAAAAAAAAAA","A A A" 1 "AAAA A A","A A AAAAAAAAAAA" 1 "AAAA A A AA","AAAAAAAAAAAAAAAAAAAA" 1 "AAAA A AA AFAA","AEA A AA AAFA" 1 "AAA A AAA A A","A AA AA A AAAAA" 1 "AA GAG AAAA A","AA GAG GAA G G GA" 1 "A total of card values played" 1 "A look at the new compiler from PSS, Mcoder III. If you thought II was good then try this!" 1 "A classic game, but Nikola Lalicgives you great graphics too. Something for those cold, Winternights." 1 "A AAAAAAAAAAAAAA A A","A AF A A A" 1 "A AAAAAA AH AAAAA","A A A A A" 1 "A AAAA A A A A A","A A AA A A A A" 1 "A AA AAAAAAAAAAAAA A","A AA AAAAAAAAAAAAA A" 1 "A AA AAAAAA A AAAA A","A AA AA A AG A" 1 "A AA AA AAAAA AAA A","ABAA AA A A A" 1 "A AA AA AAA AAAA A","A AA AA FA A A" 1 "A AA AA A AA A","A AA AA A A A" 1 "A AA AA A AFAAA A","A AA AA A A" 1 "A AA AA A AAAAAAA","A AA AA AAAA A AA" 1 "A AA AA A A A","A AA AA A AAA A A" 1 "A AA A A AAA","A A A A AF AAA" 1 "A AA AAA A A","A A A" 1 "A A AAA AAAAAAA A","A A AGA A A A" 1 "A A A AAAAAA A A","A A A A A" 1 "A A A A A","A A A AAAAAAAAAAAA A" 1 "A A A AFA A A A A A","A A AH AAAAAAAAA A A" 1 "A A A A A AEAEA A A","A A A AAAAAAAAA A A" 1 "A A A A A A A A A A","A A A A A" 1 "A A A AE A","A A A A AAAAAAA A" 1 "A A A A A","A A A AAAAAAAAAAAA A" 1 "A A AF A A A","A A AAAAAAAAAAA A A" 1 "A A A AAAAA A A A","A A A A A A" 1 "A A A A A A A A","A A A AG FA A A A" 1 "A A BA AAAA A A","A A AAAA A AAAA A" 1 "A A F A A A","A A AAAAAAAAA A A A" 1 "A A AAA A A A","A A" 1 "A A AAAA AA","A AAA A A" 1 "A A A A","A AAAAAAAAAAAAAAAA A" 1 "A AF A A A","A AAAAAA A A A" 1 "A AAAAAA A A A","A GA A A A" 1 "A AAAAA AAAA A","A AF A A A A" 1 "A AAAA A A AEA","A A A A" 1 "A AAA AA AAAAAA A","A AA F A" 1 "A AA AA AAA AAA A A","A A A A A AEA" 1 "A A J A A","A A A A" 1 "A A AFAB A A","A A AA A A" 1 "A A BA A F A","A A A A A" 1 "A A A AAAA A A","A A" 1 "A A A A A","A A AAA AAAA FA" 1 "A A A A A A","A ABA A A AAAAA" 1 "A A AAA A" 1 "A A A A","A AB A A A" 1 "A AFA A","AAAAAAAAAAAAAAAAAAAA" 1 "A AF AA A FA","AAAAAAAAAAAAAAAAAAAA" 1 "A AAAAAAAAAA A","A AAAAAAAAAA A A" 1 "A A A A AA","A A AAAAB A AA" 1 "A HA EA","AAAA A AAAAAAAAAAA" 1 "A AH A A A A","A A A AAA A A A A" 1 "A AAAAAAAA AAA A","AFA AAAA A A" 1 "A AAA A A AAAAAA","AAA AE A A" 1 "A AAA A AA","A A AAAAAA AA" 1 "A A AA A","A A AF A A" 1 "A J A","AAAAAAAAAAAAAAAAAAAA" 1 "A A AAAAAAAAAAA","AAAA AH FA" 1 "A A AAAAAAAAAAA","AAAA A A" 1 "A A A AAAAA","A A A AAA A" 1 "A A A","A A A A A A" 1 "A A AAAAA AEAA","A A A AJ AAAA","AAAAAAAAAAAAAAAAAAAA" 1 "A A A A A","A A AA A" 1 "A F A","A A" 1 "A AAA","A AAAAAA A A" 1 "A A","A AAAAAAAAAAAAAAA A" 1 "A A","A A AAA AA A" 1 "=WHERE YOU ARE" 1 "=STAIRS UP"' 1 "=STAIRS DOWN"' 1 "=ROPE DOWN"' 1 "=A WALL"' 1 "=A SHIELD"' 1 "=A PIECE OF SPELL BOX" 1 "=A MONSTER"' 1 "=A HOLE"' 1 "5";"'M' turns the music on, and 'O' turns it off."; 1 "5 cards are dealt to each player" 1 "40783",ph: 1 "40782",door: 1 "40781",key: 1 "40779",x: 1 "40778",y: 1 "40777",ph: 1 "40776",x: 1 "40775",y: 1 "40774",ph: 1 "1k to ";64 1 "18",o;" 5 - LEFT"," 0 - SELECT"," 8 - RIGHT",," 7 - UP",," 6 - DOWN",,: 1 "16/48#24/2" 1 "16/48#24/1" 1 "1 card to the box" 1 "-"'"(like people do!)" 1 " z = left; x = right; Space = fire." 1 " Stock=";m(l,7 1 " OPTION:";O 1 to read again, 1 to load next." 1 to go backwards or 1 moves on.)" 1 backpage, 1 TAPE 24"; 1 SPI-SOFT 1985 WRITTEN BY D.SPICER . . . . . . . . . . .": 1 D.SPICER 1985 1 BYE BYE ROGER 1 1985 Sproston Research Ltd" 1 16/48 Magazine Ltd. *6\$: 1 ,++p####~ 1 ***CRIBBAGE*** 1 S T A R T T H E T A P E ": 1 5 - LEFT"," 9 - FILL"," 8 - RIGHT"," 0 - ERASE"," 7 - UP",," 6 - DOWN"," E - END",: 1 THE BLOB 1 SP-EXIT" 1 z = left; x = right; Space = fire. 1 SELECT SCREEN "; 1 SCREEN EDITOR " 1 ( 1 1